Application Development, Mobility, Test Driven Development, Tools

Taking on the Challenge of Mobile App Testing: How to Test Cross-Platform

A recent report by OpenSignal revealed that there are 18,796 distinct Android devices in use. This data was gathered directly from users who installed the company’s app. Even though device fragmentation is not a new phenomenon in the Android world, the sheer number of devices is impressive (up from 11,868 devices counted last year).

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By Axel Buerkle on Sep 2, 2014 11:17:16 AM
Design, Mobility

Enterprise Mobile Applications: You Need a Strategy – Part 2

Defining a Mobile Application Strategy

In “Enterprise Mobile Applications: You Need a Strategy – Part 1,” I discussed the need for an overall Mobile Application Strategy when considering the development of an Enterprise Level Mobile Application for your organization and presented five key organization and business oriented questions to help define the strategy. In Part 2, I’d like to continue to provide some insight into the technology-based impacts a Mobile Application Strategy should address.

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By Craig Plysiuk on Oct 18, 2013 4:54:57 PM
Design, Mobility

Enterprise Mobile Applications: You Need a Strategy – Part 1

Going Mobile

Are you contemplating building an Enterprise Level Mobile Application? I’m talking about an application requiring authentication, integrated to Enterprise Information systems, with a host of other business and non-functional requirements. Perhaps you have built many applications and believe you have a good handle on what it takes to create an Enterprise Level Mobile Application for your organization. But did you know that introducing it will have significant impact on how your current business and technology organizations function, requiring a Mobile Application Strategy?

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By Craig Plysiuk on Sep 16, 2013 10:11:58 AM
Design, Mobility, Usability

Responsive Web Design

Sales of smartphones and tablets continue to outstrip sales of laptop and desktop computers. As web designers, we must assume that a growing portion of our audience will access our websites on these mobile screens. In this post, we’ll look at responsive web design – what it is and why it’s important. 

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By Suzanne Ferguson on Sep 9, 2013 3:00:26 AM
Design, Mobility, Usability

The Multi-Device Web

In 2012, .net magazine listed Responsive Design as the #2 Top Web Design Trend for 2012. A year later, Mashable called 2013 the Year of Responsive Design. The reason Responsive Design has become important so quickly is because of the Mobile Web, or, more accurately, what some are now calling the Multi-Device Web. In this post, I’m going to talk about how the devices we use to connect to the Web drive how we design for the Web, and how the emergence of a Multi-Device Web has led to the current need for flexible solutions like Responsive Design. *

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By Chelsea Odell on Aug 12, 2013 3:00:13 AM
Application Lifecycle Management (ALM), Internet Technologies, Methodologies, Mobility

Replatforming Access to Something Mobile/Web-ish…

In my last blog entry, I looked at www.wavemaker.com as a possible replacement for Access databases that were built outside of the IT infrastructure. In this post, I will go over some of the steps necessary for IT to take ownership of these little unsupported applications that have become mission critical and re-platform them into the IT infrastructure.

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By Duane Colley on Jul 29, 2013 11:19:47 AM
Mobility

Building Cross-Platform Mobile Apps

No doubt, mobile is huge. With more than 700,000 mobile apps in the Apple App Store and as many in the Google Play Store, mobile computing has demonstrated impressive growth. According to a Gartner survey, 61% of CIOs plan to enhance their mobility capability during the next three years. However, some (particularly small) businesses are still hesitant developing and implementing a mobile strategy. A common concern has to do with the fragmentation of mobile platforms. Even if you focus on the two major systems, iOS and Android, which cover about 85% of smartphones and over 95% of tablets, you still have to master two separate worlds with quite different programming languages (Objective-C and Java), IDEs (Xcode and Eclipse+Android SDK) and APIs; not to mention specific requirements in order to comply with the terms and conditions of the corresponding app store. This leads to little or no code-reuse and, in the worst case scenario, complete recoding for each platform you want to support. With Windows Phone 8 (.NET) as a potential third big player, this doesn’t help ease the situation either.

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By Axel Buerkle on Jan 7, 2013 2:00:03 AM
Mobility

Nine Reasons to Build Your First Mobile App

When talking with clients about mobile technologies, we often hear of their challenges creating appropriate business cases. The value of mobile apps aren’t always measured in dollars and cents, so we’ve put together nine reasons to take the plunge into the world of mobile app development.

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By Andy Oliver on Dec 17, 2012 5:37:28 PM