The future is already here — it's just not very evenly distributed.
-William Gibson
We have entered a very dynamic period of customer expectations and digital
Everyday activities expose customers and employees to the best and worst of digital experiences.
The information age and the PC changed how people work. Initially, people equated innovation in “user experience” with improvements to the computer hardware we used. In other words, to improve capability you needed to buy a PC that had new features, such as a color monitor or a CD ROM drive. The result was a very linear and step-wise incremental improvement to user experience, and it was easy to keep track of what the “state of the art” was at any given time. From a business perspective, organizations normally fell under the following categories when it came to being up-to-date:
There weren’t too many companies with computers that were multiple generations behind because the improvements were so significant and obvious that the hardware would be rendered obsolete (the ability to save a file on a disk or use a GUI like Windows for example).
As we all know based on the above, things are much different today; instead of a linear upgrade path, we have thousands of options when it comes to hardware, from most basic desktop PC’s to the 3rd generation Apple Watch, from an Android Tablet to a Google Home smart speaker. There is no normal or “current” upgrade, there is unlimited diversity.
But today, as devices have multiplied, development technologies and the Cloud have started to de-emphasize differences in hardware. For example, while there is a wide range of smartphones available to consumers today, most of them provide a very similar base set of functionalities: high-definition touch screen interfaces, motion and light sensors, high speed internet access, etc. This commonality and stability of the smartphone has pushed innovation from hardware to software, meaning it’s now possible to deliver “current”, “next generation”, and “laggard” user experiences through different apps on the same device.
That means that the point of true innovation for user experience is now in the software running on the device, not necessarily the device itself. Whereas previously, we’d look to a hardware vendor to churn out a whole new computer with a fancy new user experience component, now it’s UX Designers and the Software Developers inventing - on common hardware - the next generation experiences that will eventually become the new normal. And that means every company that develops digital experiences has the responsibility of innovation and design on user experience. It also means that every company faces the risk of developing app software that misses the mark and turns even the most advanced smartphone into a useless tool.
The pressure to build a website, mobile app, or customer portal that delights its target audience is higher than ever before. These projects can be incredibly high profile, and the desire to make sure we “get it right” can be a major barrier to getting digital experience improvements off the ground. We advise our customers to take the following three-part approach to building an effective digital experience:
Online’s Digital Studio specializes in designing and building amazing digital experiences and products. We help business understand their customers better and to create compelling experiences through web and mobile applications that are purpose-built to deliver business results.
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